Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crate Shelf Tweaks #3560

Merged
merged 5 commits into from
Nov 15, 2024
Merged

Conversation

Erikafox
Copy link
Contributor

@Erikafox Erikafox commented Oct 14, 2024

About The Pull Request

Mapped crate shelves now start at a height of 3. You can build them to a max height of 4
Constructed crate shelves start at 1 crate and need to be built up
You can now add shelves to crate shelves (with metal)

Why It's Good For The Game

it's not, honestly. i think this change is going to be the death of the game. for pr after pr i've made nothing but hastily produced shitcode changes to a game that used to be soulful and thriving, stripping out the identity of what's made it so interesting to people. this is where it comes full circle. im sorry for doing this. but it had to be done.

Changelog

🆑
add: You can now add shelves to crate racks
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Oct 14, 2024
@Apogee-dev
Copy link
Contributor

I’m actually not sure what this one accomplishes, ngl (also you didnt mention the maximum shelf count being, if i’m reading this right, 4). it seems like kind of a nothing change to me?

@generalthrax
Copy link
Contributor

it seems like kind of a nothing change to me?

They're on the Elated-Bolide and they look cool.

@Orchidthederg
Copy link
Contributor

Feels unnecessary and will make crate organization more of a PITA than it already is. Is there like, a reason it should be reduced?

@Erikafox
Copy link
Contributor Author

I’m actually not sure what this one accomplishes, ngl (also you didnt mention the maximum shelf count being, if i’m reading this right, 4). it seems like kind of a nothing change to me?

my bad on the max. that's fixed now.

@generalthrax
Copy link
Contributor

generalthrax commented Oct 14, 2024

Feels unnecessary and will make crate organization more of a PITA than it already is.

Shiptester reading comprehension at an all time low upon being forced to look at files changed (new max isn't at 4 as per 30 seconds ago)

Copy link
Member

@FalloutFalcon FalloutFalcon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This looks good though I would rather the default stay at 3 and var edit smaller ones where needed. Unless you looked through all of the existing maps that use them and really think its a good change.
There is also no validation in add_shelf that its in the legal limit.
Also define or var for max capacity please! Also a small message stating you cant build any higher, and one saying you need more then 1 sheet would be good feedback.
Possibly even how many more layers you can add to it in its examine text if your feeling spicy.

code/game/objects/structures/crateshelf.dm Outdated Show resolved Hide resolved
code/game/objects/structures/crateshelf.dm Outdated Show resolved Hide resolved
@Erikafox
Copy link
Contributor Author

amount

I think it's a fine change

Copy link
Member

@Sun-Soaked Sun-Soaked left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code looks fine, besides requested changes.

I can get this merged if you return the baseline to 3 and do those do-after changes fallcon requested.

@Erikafox
Copy link
Contributor Author

The do_after changes are done.

I think having the default amount lower is Fine for a few reasons;
Ease of expansion means that it can be circumvented
Layer 3 is where they start to layer weirdly

@Sun-Soaked Sun-Soaked added this pull request to the merge queue Nov 14, 2024
github-merge-queue bot pushed a commit that referenced this pull request Nov 14, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Mapped crate shelves now start at a height of 2. You can build them to a
max height of 4
Constructed crate shelves start at 1 crate and need to be built up
You can now add shelves to crate shelves (with metal)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
it's not, honestly. i think this change is going to be the death of the
game. for pr after pr i've made nothing but hastily produced shitcode
changes to a game that used to be soulful and thriving, stripping out
the identity of what's made it so interesting to people. this is where
it comes full circle. im sorry for doing this. but it had to be done.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: You can now add shelves to crate racks
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Erika Fox <[email protected]>
Co-authored-by: Sun-Soaked <[email protected]>
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Nov 14, 2024
@Sun-Soaked Sun-Soaked added this pull request to the merge queue Nov 15, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Nov 15, 2024
@Sun-Soaked Sun-Soaked added this pull request to the merge queue Nov 15, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Nov 15, 2024
@Sun-Soaked Sun-Soaked added this pull request to the merge queue Nov 15, 2024
Merged via the queue into shiptest-ss13:master with commit 32a4208 Nov 15, 2024
16 checks passed
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Dec 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Mapped crate shelves now start at a height of 2. You can build them to a
max height of 4
Constructed crate shelves start at 1 crate and need to be built up
You can now add shelves to crate shelves (with metal)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
it's not, honestly. i think this change is going to be the death of the
game. for pr after pr i've made nothing but hastily produced shitcode
changes to a game that used to be soulful and thriving, stripping out
the identity of what's made it so interesting to people. this is where
it comes full circle. im sorry for doing this. but it had to be done.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: You can now add shelves to crate racks
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Erika Fox <[email protected]>
Co-authored-by: Sun-Soaked <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Code change Watch something violently break.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants